Open to senior design leadership roles

I lead design teams and still do the design.

Karn Anand — product design leader with 12+ years. I build design organisations, design systems and products used by 100M+ people across messaging, entertainment, fintech, gaming and enterprise SaaS.

Shipped at HikeR1 RCMGartnerGameskraftPolicybazaarRoadzenAirtelClove DentalThe Lalit Group of Hotels
In their words
15%

lift in player conversion at Gamezy

“Anand’s UX improvements drove almost a 15% lift in our player conversion.”
G. Krishnan
VP Product, Gameskraft
12+years designing and leading design teams
100M+people reached by products I’ve designed
1→15+designers in the organisations I’ve scaled
60%productivity gain from an AI-assisted workflow I designed at R1
Earlier leadership

Enterprise & B2B

Where I led design organisations and directed work across large, complex platforms.

Walkthrough on request

  • Policybazaar

    Policybazaar 2.0 — led the app revamp: new information architecture, a pattern library, Policy Wallet and Quick Claim.

    B2C insurtech · 2019–22 Book a walkthrough
  • Gamezy

    Trust-first wallet and faster team creation — headed design and built a 50+ component design system.

    +25% top-up success · +12% retention · +30% participation Book a walkthrough
Leadership

How I lead

I set direction, build the team and the operating system around it, and personally design the work that matters most.

Teams I’ve built and grown

  • Mentored at Gartner, across strategy, stakeholders and craft16
  • Scaled R1’s India design org in six months, from one designer1→6
  • Leading at Hike across four product verticals6+

Critiques, retros, design ops, career frameworks and system governance — so quality holds as the team grows.

More on how I run teams
Scope at Hike2026 · player-coach
What I own across Hike’s four products
ProductBrandProduct designDesign systemTeam
Messenger
Cinema
Travels
Sports
Hands-on lead Direct the team Review & guide
01

Build the team

Hiring, onboarding and growing designers people want to work with.

  • Structured onboarding and career frameworks
  • Hiring loops and UX assignments
  • 1:1s focused on craft and influence
02

Frame the problem

A mandate isn’t a brief. I turn business asks into problems teams can solve, and measure the result.

  • Research and analytics before commitment
  • Shared synthesis with product and engineering
  • Pre-grooming so constraints surface early
03

Stay in the work

Systems, interaction and visual design done personally where it moves the numbers.

  • Design systems and token pipelines
  • Prototypes in Figma, Origami and code
  • Usability sessions run myself
Working with AI

AI for speed. Judgment stays mine.

I design AI into products and use AI to design. Nothing ships that I haven’t reviewed against the user, the system and the platform.

  1. AI inside the product

    At R1 I led the programme and personally designed an AI-assisted medical coding interface — patterns for accepting or rejecting ML suggestions that keep practitioners in control. 60% productivity improvement.

  2. Audits at file scale

    Figma MCP reads live design files across every screen instead of sampling by eye. The Messenger audit covered 28 frames and surfaced 12 inconsistencies. See the audit

  3. Design to code, no handoff gap

    One DTCG token file generates CSS, Compose and SwiftUI, plus a Figma plugin that turns it into Variables. See the pipeline

  4. Prototypes and critique

    Working prototypes with Claude, Lovable and Replit so stakeholders feel an interaction before engineering commits. See the Rewards prototype

Contact

Building or growing a design team? I’d like to hear about it.

Each case study here is the short version. I’m happy to walk you through the full work — research, iterations and the trade-offs — on a call.